In Viz-People`s webpage was posted new video tutorial presenting in details how to create photorealistic grass in 3ds Max.
The process begins from modeling the individual blades, grouping and transforming them into vray proxy objects, continues with scattering the grass on terrain and ends with the post production. Creation of materials for grass and soil is not omitted too.
As you can see from the video itself and the picture above, this method is good for renders, where grass and vegetation are in the foreground. The good thing is that you have to model the grass groups just once, and then you can use them repeatedly in your scenes.